Dec 13, 2010, 01:58 AM // 01:58
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#1
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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question about GvG 28minute playstyle
Hi if I heard correctly from the mat commentaries, blinded foes attacking the guildlord is automatic 50damage correct? So I have a question lets say you have a bunch of like 4 Signet of midnight me/w with flurry with NO damage and a shit ton of defense whos whole point is to play pussy and stall the game to 28minutes with no intention of flag runs and finally win due to insane blind DPS. So you basically bodyblock the entrance of the gate(on maps with gates small enough to block both sides) and pray they dont break through and at 25mins you lord rush. Has this ever been done?? can it even work?
Last edited by diabiosx; Dec 13, 2010 at 02:12 AM // 02:12..
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Dec 13, 2010, 02:44 AM // 02:44
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#2
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Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
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I just really wonder if you can muster up that much defense with four me/w. Any team with a well-coordinated spike has a good chance of powering through you, and aoe damage will screw you up as well.
Last edited by AndroBubbles; Dec 13, 2010 at 02:48 AM // 02:48..
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Dec 13, 2010, 02:48 AM // 02:48
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#3
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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The game won't last that long.
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Dec 13, 2010, 03:02 AM // 03:02
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#4
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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well the base is small enough that you can take a soul twisting rit who camps in middle of the base to put up very defensive spirits(soothing,fertile season,displacement,shelter,union,shadowsong) to affect both sides plus the only viable aoe to kill blocks are mb eles in gvg, (correct me if im wrong.) and they can be rupted by mesmers.
Last edited by diabiosx; Dec 13, 2010 at 03:11 AM // 03:11..
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Dec 13, 2010, 03:30 AM // 03:30
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#5
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Tap That Pink [beav]
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It would be horribly boring to play and it would only work against absolutely terrible opponents.
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Dec 13, 2010, 03:39 AM // 03:39
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#6
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Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
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Quote:
Originally Posted by diabiosx
well the base is small enough that you can take a soul twisting rit who camps in middle of the base to put up very defensive spirits(soothing,fertile season,displacement,shelter,union,shadowsong) to affect both sides plus the only viable aoe to kill blocks are mb eles in gvg, (correct me if im wrong.) and they can be rupted by mesmers.
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I guess it's more a matter of holding out for 28 minutes with no way to pressure the other team. Defense will only get you so far against really good teams; you need to be able to pressure them back. The best defense is sometimes a good offense, no?
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Dec 13, 2010, 05:25 AM // 05:25
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#7
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by diabiosx
Hi if I heard correctly from the mat commentaries, blinded foes attacking the guildlord is automatic 50damage correct? So I have a question lets say you have a bunch of like 4 Signet of midnight me/w with flurry with NO damage and a shit ton of defense whos whole point is to play pussy and stall the game to 28minutes with no intention of flag runs and finally win due to insane blind DPS. So you basically bodyblock the entrance of the gate(on maps with gates small enough to block both sides) and pray they dont break through and at 25mins you lord rush. Has this ever been done?? can it even work?
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Every time a character misses when attacking the guild lord, 30 points of agression are added to your score. What you're describing is a theorycraft which would not work. In practice it would be impossible to bring enough defense to simply body block your own base while dealing a small amount of damage to the opposing lord
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Dec 13, 2010, 09:00 AM // 09:00
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#8
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Well, it's been done before.
The odds of really doing it anymore than once as a complete surprise though, and on the correct map without mistakes is just nonexistant.
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Dec 13, 2010, 09:40 AM // 09:40
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#9
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Academy Page
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with perfect play the only one thing that you will get is draw. Your mesmers never reach emenies base to deal some lord dmg.
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Dec 13, 2010, 11:08 AM // 11:08
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#10
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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You need more than 4 people in the lord room to do lord dmg, because of the entourage effect (2 knights, 2 archers and bodyguard + guild lord). You need at least 6 characters in the lord room, that leaves 2 to bodyblock entrances. Not enough.
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Dec 13, 2010, 11:20 AM // 11:20
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#11
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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1sf sin who does like 1attack on the enermy lord could work i suppose
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Dec 13, 2010, 12:15 PM // 12:15
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#12
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by Coast
1sf sin who does like 1attack on the enermy lord could work i suppose
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GeAr has done this combined with a bunch of defy pain warriors to block entrances, but it doesn't work anymore because of the Entourage rule
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Dec 13, 2010, 03:06 PM // 15:06
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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Quote:
Originally Posted by Artisan Archer
You need more than 4 people in the lord room to do lord dmg, because of the entourage effect (2 knights, 2 archers and bodyguard + guild lord). You need at least 6 characters in the lord room, that leaves 2 to bodyblock entrances. Not enough.
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Well heres the thing, the mesmers never do actual damage to the lord so entourage will not affect their "blind aggression damage" where as the opposing team will get affected since they wont be abusing this rule. Again the whole point is to lord rush in the end hoping you deal more lord "damage" than the other team.
and coast please read, its not about doing 1lord damage in the end. Its about competing with the other team for the lord damage game.
and to infi, if the midliners of the opposing team is really spending their time snaring the mesmers in the end to prevent lord damage(at least this is what im assuming). I am sure the warriors of the opposing team will not be able to kill NPCs fast enough in the lord room to disable entourage.
Quote:
Originally Posted by ErrantVenture
Every time a character misses when attacking the guild lord, 30 points of agression are added to your score. What you're describing is a theorycraft which would not work. In practice it would be impossible to bring enough defense to simply body block your own base while dealing a small amount of damage to the opposing lord
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Well I am betting on the fact that blinded mesmers with flurry will out Aggression per Second(AoS) the other team lawl
Last edited by diabiosx; Dec 13, 2010 at 03:16 PM // 15:16..
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Dec 13, 2010, 04:04 PM // 16:04
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#14
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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hmm, I was under the impression you couldn't deal any aggression if you didn't have enough people in the lord room.
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Dec 13, 2010, 05:14 PM // 17:14
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#15
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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Quote:
Originally Posted by Artisan Archer
hmm, I was under the impression you couldn't deal any aggression if you didn't have enough people in the lord room.
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Well according to entourage skill description, its damage reduction. Being blind means you bypass that barrier and go straight to aggression points.
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Dec 13, 2010, 10:59 PM // 22:59
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#16
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Well, that's what I was theoretically getting at as well.
Basically doing what gear did, but blinding yourself in some obscure way if it's possible.
I obviously can't be bothered checking either.
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Dec 14, 2010, 10:42 AM // 10:42
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#17
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Academy Page
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Quote:
and to infi, if the midliners of the opposing team is really spending their time snaring the mesmers in the end to prevent lord damage(at least this is what im assuming). I am sure the warriors of the opposing team will not be able to kill NPCs fast enough in the lord room to disable entourage.
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send ur snare character with mesmers at 24-26 to hold them for a while. the rest of your team will just kill enemies monks and lord at ther base for 1-2 min.
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Dec 14, 2010, 03:19 PM // 15:19
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#18
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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well assuming its a crip shot ranger im sure illusion of haste running to guild lord will do the job. the other snare i have been seeing is crippling anguish which can easily be countered with a rupt or cure hex, veil from the monk backline.
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Dec 15, 2010, 10:42 AM // 10:42
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#19
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Academy Page
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Quote:
Originally Posted by diabiosx
well assuming its a crip shot ranger im sure illusion of haste running to guild lord will do the job. the other snare i have been seeing is crippling anguish which can easily be countered with a rupt or cure hex, veil from the monk backline.
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it is insane to send your backline with mesmers to the enemies base. Opposite team will kill your lord even faster.
And you dont need to snare them forever but only for 20-30 sec. Even if your mesmers will deal some dmg its nothing compare to your lord death.
Triple melee needs only 1 min to kill your backline, clear lord pit and 10 sec to kill Lord.
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Dec 17, 2010, 09:13 AM // 09:13
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#20
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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think this use to works, 4 defy warriors @ nomads isle, 2 block at tele 2 block at entrance
2monks
a water ele with wild blow off shadow walk sins, and a sf a/me to get lord damage,theoretically will actually still work aslong as they cant get into your base.
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